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The demo we saw was running on an actual PS4, and showcased what the developers were aiming for in their final product. He also explained that this demo should not suffer from ‘ Watch_Dogs syndrome ‘ where the final game is noticeably visually downgraded from its original E3 showing. Miyazaki stated that these issues are being worked on, and should not be present in the final game. The protagonist himself has a very cool design, with an impressively flowing cloak and quick animation that makes him swift and deadly. It should be noted that this early demo did have some slowdown and framerate issues, which is honestly to be expected from a game in such an early state. The game feels, atmospherically, similar to the Souls games, with a constant looming feeling of dread. The architecture is detailed and impressive, as are the lighting effects.
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The game itself looks gorgeous, set in a Victorian-inspired city with dark fantasy elements incorporated, called Yharnam. There are three main gameplay aspects that Miyazaki wanted to focus on in Bloodborne – exploration of a detailed and rich world, dangerous and tense action gameplay, and a new unique online component (which was not featured or detailed in the demo we saw).
#Bloodborne pc e3 Ps4#
To learn more, we were invited to a special developer preview session at E3 this year, with the main man himself, Hidetaka Miyazaki from FromSoftware there in person, to give a behind-closed-doors demonstration of the PS4 exclusive’s gameplay. Bloodborne was a huge announcement for Dark Souls fans at Sony’s Press Conference this year, and even got me a little excited, as a guy who owns the Souls games but has never been able to get very far into them (it’ll happen soon! I’ll beat one of them!).
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